Projects
Selected
work.
Games and systems I’ve contributed to, with the role and work on each project described.
01Black Tower StudioDec 2023–Nov 2025
Online asymmetric multiplayer survival horror. I handled backend systems for matchmaking, persistent data, analytics, and monitoring; contributed bug fixes, balance tooling, and profiling; and led the move from dedicated servers to peer-to-peer networking.
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02SYBOAug 2021–May 2022
I worked on early development of the endless runner, then left the project before its February 2026 release.
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03NanuqApr 2025–Nov 2026
Team-based multiplayer action game combining bomb placement with MOBA skills and 3v3 modes.
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04True Axion InteractiveMar 2018–Apr 2019
A mobile multiplayer game published by HotNow. The service has ended; its original soft-beta announcement remains available as a release record.
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05
06Black Tower StudioApr 2023–Nov 2023
An action RPG with Web3 features. I built backend services for player authorization, player data, NFTs, and payments, integrated them with Unreal Engine 5, and developed the project website.
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07True Axion InteractiveSep 2017–Feb 2018
A card-based real-time action game. I worked on gameplay from prototype through production, built real-time networking, and created reusable modules.
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