15 years shipping games and backend systems — from mobile multiplayer to AAA live ops. I cover the gaps others can’t scope: architecture, real-time networking, team leadership, and taking over systems mid-flight.
Online asymmetric multiplayer survival horror. I handled backend systems for matchmaking, persistent data, analytics, and monitoring; contributed bug fixes, balance tooling, and profiling; and led the move from dedicated servers to peer-to-peer networking.
An action RPG with Web3 features. I built backend services for player authorization, player data, NFTs, and payments, integrated them with Unreal Engine 5, and developed the project website.