Full-Stack Developer · Game Engineer

Thara
Mongkolwannalert

15 years shipping games and backend systems — from mobile multiplayer to AAA live ops. I cover the gaps others can’t scope: architecture, real-time networking, team leadership, and taking over systems mid-flight.

Remote · Open to relocation

Selected projects 01 — 07

Selected work

A few games and systems I’ve helped build, with my part of the work spelled out.

Official key art for The Texas Chain Saw Massacre game01
Black Tower StudioDec 2023–Nov 2025

The Texas Chain Saw Massacre

Online asymmetric multiplayer survival horror. I handled backend systems for matchmaking, persistent data, analytics, and monitoring; contributed bug fixes, balance tooling, and profiling; and led the move from dedicated servers to peer-to-peer networking.

Project details
Evergleam Hill artwork from HotNow’s soft-beta announcement04
True Axion InteractiveMar 2018–Apr 2019

Evergleam Hill

A mobile multiplayer game published by HotNow. The service has ended; its original soft-beta announcement remains available as a release record.

Project details
Official Arkbound game artwork06
Black Tower StudioApr 2023–Nov 2023

Arkbound

An action RPG with Web3 features. I built backend services for player authorization, player data, NFTs, and payments, integrated them with Unreal Engine 5, and developed the project website.

Project details
Invictus: Lost Soul key artwork from its publisher announcement07
True Axion InteractiveSep 2017–Feb 2018

Invictus: Lost Soul

A card-based real-time action game. I worked on gameplay from prototype through production, built real-time networking, and created reusable modules.

Project details

A little about my work

15 years in
game development.

I’ve worked on games at different stages, from early gameplay foundations to shipped multiplayer titles and the backend systems behind them.

More about my approach
15years in
game development

Contact

Contact

Documents

CV