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Black Tower StudioDec 2023–Nov 2025

The Texas Chain Saw Massacre

Online asymmetric multiplayer survival horror. I handled backend systems for matchmaking, persistent data, analytics, and monitoring; contributed bug fixes, balance tooling, and profiling; and led the move from dedicated servers to peer-to-peer networking.

Senior Backend Engineer (contract)Shipped · out of support
Official key art for The Texas Chain Saw Massacre game
01My contribution
  • Took over backend stabilization and maintained Unreal dedicated servers.
  • Improved CI/CD with TeamCity and Azure, and added player, server, and analytics instrumentation.
  • Led the architecture and implementation of the peer-to-peer transition, including matchmaking support.
  • Supported frontend bug fixes as the team closed out the shipped game.
C#Azure FunctionsPlayFabPostgreSQLRedisUnreal dedicated serversTeamCity
02Project video