Online asymmetric multiplayer survival horror. I handled backend systems for matchmaking, persistent data, analytics, and monitoring; contributed bug fixes, balance tooling, and profiling; and led the move from dedicated servers to peer-to-peer networking.
Senior Backend Engineer (contract)Shipped · out of support
01My contribution
Took over backend stabilization and maintained Unreal dedicated servers.
Improved CI/CD with TeamCity and Azure, and added player, server, and analytics instrumentation.
Led the architecture and implementation of the peer-to-peer transition, including matchmaking support.
Supported frontend bug fixes as the team closed out the shipped game.